Thursday, July 24, 2008

Rise of Nations: Great Gameplay for a Great Price

Looking for a great bargain Real-Time Strategy game that still plays like new? Then I suggest you check out Big Huge Games’ Rise of Nations. In fact, you can get Rise of Nations (RoN) and its expansion pack (Thrones and Patriots) together for a great price now, so I’ll be talking about both in this review. RoN combines elements from Turn-Based Strategy games into an excellent RTS engine. Though it is beginning to age, RoN still looks and plays great.

Building of a city and its progression throught the ages

RoN gives great RTS gameplay. Your empire-building is centered around cities. Cities expand your national borders, allow you to build resource-collecting and research buildings, and even Wonders of the World, historical structures that boost your performance. Resources are spread throughout the map, and are not depleted. Rare resources can also be found, which give increased production and added bonuses. Technology is also key, unlocking new units and buildings, and allowing you to progress through eight “ages,” from Ancient to Information. Most technology is researched at the library, but nearly every building has some of its own. Combat follows the rock-paper-scissors concept, in that one unit easily defeats another, but is easily destroyed by a third, making well-balanced armies and navies the best choice.

Combat can get out of control, but this is a medium-sized battle

Replayability is unlimited, with different map types that can be randomly generated time and again. There are 24 different “races” available, from British to Nubian to Mongol, each with its own unique units and national bonuses. Quick Battles offer custom fights between you and up to seven computer opponents, on a variety of different map types, with many customizable options. When (or if) you tire of unlimited Quick Battle play, there are five “Conquer the World Campaigns” to choose from. These range from Alexander the Great, Napoleon, the New World (following the colonization of the Americas), the Cold War between the USA and USSR, and “The Entire World,” a Risk type map where each nation starts small and must expand its empire. Multiplayer is still highly active, and many player-made scenarios are available. RoN does not bore easily.



Strategic map of the Cold War Campaign, in which you follow historical missions like Korea and Vietnam

Even though it has been out for several years, RoN is still worth getting. It offers unlimited play with a very innovative design. Even graphics wise, RoN still holds up to more modern strategy games. Choose your nation, choose your gametype, and play in your own style. Rise of Nations is a great game that is easily found for a bargain price.

Wednesday, July 2, 2008

Supreme Commander- RTS of Unprecendented Scale

So you’ve been playing through your Real-Time Strategy games and are starting to get bored with the same thing over and over. You want something bigger, better, more complex. Well, Gas Powered Games has given us Supreme Commander, an RTS of unprecedented scale. And I mean enormous; you don’t make a base of a few buildings, you use dozens, and hundreds more in resources farms. You don’t build a couple tanks and send them to wipe out the enemy. You build strategic missiles and long-range artillery to soften up the enemy, then move your army of 200 units into their base. Supreme Commander (popularly called SupCom) is unbelievably large, and sets a new standard for RTS.

A rather small base, with a resource farm on the left. Bases can be set up anywhere and grow many times this size.


The story takes place in 3844 A.D., after humans have colonized much of the galaxy. After several events, three factions emerge: the United Earth Federation, trying to restore order to the galaxy; the Cybran nation, a group of human-AI cyborgs trying to liberate their brethren; and the Aeon Illuminate, humans taught “The Way” by an alien race and trying to spread their beliefs throughout the rest of mankind. You start in any battle with an Armored Command Unit or ACU. This is the base unit, and allows you to begin construction of all other units and buildings. The ACU is supported by engineers, who can build more buildings but at a slower pace. Air, land, and naval factories produce units, while mass extractors and power generators produce resources. Mass is used in the building process, and energy is used to run buildings and units. Resources are stockpiled in storage, but if you run out, you don’t stop building. The more resources you use that you don’t actually have, the slower you produce units and buildings. Factories can be upgraded from Tech 1 to Techs 2 and 3, allowing production of better units and better engineers, who can build higher level buildings. Overall, each faction can produce around 30-40 different unit types and around the same number of different buildings. At a low level, each faction’s units perform about the same, but at the higher levels they diversify. Each faction also gets three unique experimental units which can easily turn the tide of battle, but are very expensive to produce.

The camera has excellent zoom capabilities, and zoomed all the way out looks like this. each symbol means something different, and each represents a single unit or building.

SupCom’s single-player campaign gives each of the three factions six missions. While it doesn’t seem like much, each mission expands several times, and can last several hours. In the first few, the player is confined to low level units, which can prove quite boring. The only way to defeat your enemy is to build large numbers of units and continually throw them at the enemy. In the last two missions, you gain access to Tech 3 units and buildings, allowing you to come up with your own strategies. The skirmish and multiplayer modes make up for this, with many maps and options to play with. The maps range in size from 5km x 5km to 81km x 81km. The largest maps are perhaps the biggest even seen in RTS, and can take many hours to complete. SupCom also has in all probability the most nuclear explosions per round in any game. To win, you must destroy the enemy’s ACU, which explodes in a nuclear fashion. Nuclear missiles are also the best way to destroy the enemy’s base. However, every attack has a defense, and nuclear missiles can be stopped.

Each faction's nukes explode differently, this happens to be a Cybran ACU being destroyed.


So, if you are experienced with RTS’s and are looking for something more, check out Supreme Commander. It does have a steep learning curve, so I would only recommend it for experienced players. The scale is enormous, and allows players to come up with multiple strategies so that no game ever plays the same way. An expansion pack, SupCom: Forged Alliance , has also been released for expanded gameplay. For those tired of traditional RTS’s, SupCom brings a whole new definition and level of play.