<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8830260515125661707</id><updated>2011-11-27T19:57:12.717-05:00</updated><category term='Company of Heroes'/><category term='COH'/><category term='Hearts of Iron'/><category term='definitions'/><category term='Pacific Storm'/><category term='Empire at War'/><category term='Doomsday'/><category term='Supreme Commander'/><category term='strategy'/><category term='Star Wars'/><category term='strategy games'/><category term='games'/><category term='Rise of Nations'/><category term='WWII'/><category term='strategy game'/><category term='Axis and Allies'/><category term='game'/><category term='EndWar'/><category term='Dai Senryaku'/><category term='World War Two'/><category term='World in Conflict'/><category term='WWIII'/><category term='SupCom'/><title type='text'>Strategy Games</title><subtitle type='html'>Here to bring information and reviews of the best strategy games out there!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-8625460692482983351</id><published>2009-05-18T09:55:00.005-04:00</published><updated>2009-05-18T10:23:46.187-04:00</updated><title type='text'>Star Wars: Empire at War: Forces of Corruption</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;There's a candidate for longest game name. &lt;a type="amzn" asin="B000GG1OVW"&gt;Star Wars: Empire at War: Forces of Corruption&lt;/a&gt; (hereafter abbreviated &lt;a type="amzn" asin="B000GG1OVW"&gt;FoC&lt;/a&gt; for all sakes) is an expansion to the original excellent Real-Time Strategy game set in the Star Wars galaxy. Although released in 2006, the graphics can still easily hold their own. Gameplay is greatly increased with the addition of a new faction, the Zann Consortium, which uses corruption to spread its influence. A wealth of new units and heroes fills out &lt;a type="amzn" asin="B000GG1OVW"&gt;FoC&lt;/a&gt;.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_MXcQHPNOpIk/ShFuSfeax3I/AAAAAAAAAGk/OOg8T8yAdwY/s1600-h/FoC+1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/ShFuSfeax3I/AAAAAAAAAGk/OOg8T8yAdwY/s400/FoC+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5337168297376532338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Space battles are better than ever, including Darth Vader's flagship, the massive Executer&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a type="amzn" asin="B000GG1OVW"&gt;FoC's&lt;/a&gt; new faction adds a very unique campaign, in which you play as Tyber Zann, a criminal overlord trying to make a name for himself after the destruction of the first Death Star. Consortium units are very powerful and make quick work of most Rebel and Imperial units, but come at a high price. During the campaign and galactic conquests, Zann spreads corruption in many forms, adding new small battles and providing increased income. In response to the deadly new Consortium forces, a number of new Rebel and Imperial ground, space, and hero units are available which help balance the game.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_MXcQHPNOpIk/ShFuSq5B0yI/AAAAAAAAAGs/8qw4nP3gPNE/s1600-h/FoC+2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/ShFuSq5B0yI/AAAAAAAAAGs/8qw4nP3gPNE/s400/FoC+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5337168300440933154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;New additions for ground battles include terrain effects, improved defenses, and new planets to fight for&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;In short, &lt;a type="amzn" asin="B000GG1OVW"&gt;FoC&lt;/a&gt; is a very worthwhile expansion to one of the great Real-Time Strategy games out there. Needed depth is provided in abundance, and three-way space battles are epic to say the least. If you have purchased the original, make sure to check out its expansion, &lt;a type="amzn" asin="B000GG1OVW"&gt;Star Wars: Empire at War: Forces of Corruption&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-8625460692482983351?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/8625460692482983351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=8625460692482983351' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/8625460692482983351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/8625460692482983351'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2009/05/star-wars-empire-at-war-forces-of.html' title='Star Wars: Empire at War: Forces of Corruption'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_MXcQHPNOpIk/ShFuSfeax3I/AAAAAAAAAGk/OOg8T8yAdwY/s72-c/FoC+1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-7118431959313156015</id><published>2009-05-13T09:39:00.004-04:00</published><updated>2009-05-15T10:14:20.599-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Doomsday'/><category scheme='http://www.blogger.com/atom/ns#' term='World War Two'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='Hearts of Iron'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='WWII'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy game'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Hearts of Iron II: Doomsday</title><content type='html'>After a long absence, it's time to come back with some updates. Nearly every strategy game is updated, patched, or expanded. So I'll be bringing forward some of these expansions, beginning with &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II &lt;/a&gt;.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_MXcQHPNOpIk/SgrRloV9MsI/AAAAAAAAAGc/tDS-YDpVnrI/s1600-h/HOI+2+-D+2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SgrRloV9MsI/AAAAAAAAAGc/tDS-YDpVnrI/s400/HOI+2+-D+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5335307152988648130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Opening of the Cold War in Europe&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a type="amzn" asin="B000CDP1IG"&gt;Hearts of Iron II: Doomsday&lt;/a&gt; is an expansion pack for this excellent World War Two strategy game, and adds much to the overall gameplay. You still have the option of 175 different countries to select from, but now you can control these nations from 1936 until 1953. This allows time for &lt;a type="amzn" asin="B000CDP1IG"&gt;Doomsday's&lt;/a&gt; greatest addition, a scenario depicting a Cold War gone hot, with the Soviet Union and Allies at war. Also included is a new espionage tab, which allows you to spy on friends and enemies alike. Spying, assassinations, and revolts are yours to instigate.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_MXcQHPNOpIk/SgrRkn7QtMI/AAAAAAAAAGU/VkD4Lb_iD18/s1600-h/HOI+2+-D.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SgrRkn7QtMI/AAAAAAAAAGU/VkD4Lb_iD18/s400/HOI+2+-D.jpg" alt="" id="BLOGGER_PHOTO_ID_5335307135696811202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Espionage allows many more options&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;While keeping the core of the original, &lt;a type="amzn" asin="B000CDP1IG"&gt;Doomsday&lt;/a&gt; makes an excellent expansion. Any fan of World War Two strategy games should at least check it out. The gameplay is limitless, now more so than ever before.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-7118431959313156015?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/7118431959313156015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=7118431959313156015' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7118431959313156015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7118431959313156015'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2009/05/hearts-of-iron-ii-doomsday.html' title='Hearts of Iron II: Doomsday'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_MXcQHPNOpIk/SgrRloV9MsI/AAAAAAAAAGc/tDS-YDpVnrI/s72-c/HOI+2+-D+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-1018426948591602360</id><published>2008-10-04T15:54:00.004-04:00</published><updated>2009-05-12T17:30:26.494-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World War Two'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='WWII'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy game'/><category scheme='http://www.blogger.com/atom/ns#' term='COH'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='Company of Heroes'/><title type='text'>Company of Heroes: Best World War Two Real-Time Strategy</title><content type='html'>There are literally dozens, if not hundreds, of World War Two games out there. So when I say that there is another WWII Real-Time Strategy game out, you may be turned off instantly. But, &lt;a type="amzn" asin="B00139PR9G"&gt;Company of Heroes &lt;/a&gt;is certainly no typical WWII RTS. Taking place in Normandy soon after D-Day, &lt;a type="amzn" asin="B00139PR9G"&gt;Company of Heroes &lt;/a&gt; puts you in command of Able Company in the fight against Germany. Coupled with an expansion, &lt;a type="amzn" asin="B000U850P2"&gt;Company of Heroes: Opposing Fronts&lt;/a&gt;, you can also take control of the British 2nd Army or German Panzer Elite. The &lt;a type="amzn" asin="B00139PR9G"&gt;Gold Edition&lt;/a&gt; grabs you both for one price. The game combines constant action, wonderful graphics, and unbelievable historical accuracy which makes it one of the best in its class.&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5253390818003178754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SOfLHYVg1QI/AAAAAAAAAFA/Lr4-_3Nk1Vs/s400/CoH+Detail.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;The level of detail is simply amazing&lt;/p&gt;&lt;p&gt;If you loved the movie Saving Private Ryan, and thought Call of Duty was a great first-person shooter companion, then imagine the idea transformed into the Real-Time Strategy genre. Enter &lt;a type="amzn" asin="B00139PR9G"&gt;Company of Heroes: Gold Edition&lt;/a&gt;. You take charge of a company of troops, tanks, and emplacements in order to defeat your enemy. Gathering resources (manpower, ammo, and fuel) involves capturing strategic points throughout the battlefield. Each faction is highly unique, and offers three different company commander options to further increase diversity. Each company commander allows you to “research” upgrades for your troops, as well as specialized units and artillery and air support. Starting with a Headquarters, which produce construction units, you can build several different structures (or, in the case of the British, different Command Trucks) which open up new technologies and units for production. Each unit is displayed extremely realistically, with army specific weapons and weapon upgrades. Infantry squads are controlled as a single unit, and are very intelligent AI-wise. They use cover to avoid fire, and without cover are suppressed and pinned by heavy fire. Engineers allow construction of field defenses like sandbags, barbed wire, trenches, and machine gun posts. Tanks are armored behemoths, towering over infantry with massive firepower, but with armor depicted realistically, are vulnerable to rear attacks. Soon, you will find yourself unconsciously flanking enemy machine guns with infantry and anti-tank emplacements with armor to get a better shot. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5253390820436599298" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SOfLHhZr4gI/AAAAAAAAAFI/ConxOjS1I-U/s400/CoH+FPS.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;When you are controlling units in combat, it almost feels like a First-Person Shooter&lt;/p&gt;&lt;p&gt;With a heavy-duty gaming computer, visuals are beautiful. Bullets kick up dirt, tanks can bounce enemy rounds with their frontal armor, and artillery looks frightfully devastating. By zooming in on units, you can easily make out individual weapons and markings on vehicles. Also, the entire map is destructible. If you order artillery on enemy infantry hidden in houses, each shell that hits will knock off the part of the building it hits, eventually leveling the structure. Tanks turning on city streets will occasionally knock off the corners of nearby buildings, and walls are no barrier. With each distinct explosion leaving a mark on the landscape, it really looks as though a war has been fought. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5253390821971221058" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SOfLHnHkWkI/AAAAAAAAAFQ/QuHYgg8Bn84/s400/CoH+Graphics.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;The graphics are excellent, espescially considering the game is two years old&lt;/p&gt;&lt;p&gt;&lt;a type="amzn" asin="B00139PR9G"&gt;Company of Heroes: Gold Edition &lt;/a&gt;delivers three separate campaigns, each with a very respectable length. You can lead Able Company, US Army from D-Day until the closing of the Falaise Gap. Choosing the British 2nd Army gives you command of the very distinct British forces in the drive on Caen. Finally, the Panzer Elite campaign places you in command of German forces trying to stop the Operation Market Garden airborne invasions. When done with the campaigns (which will take many hours to complete), there are several dozen instant-action maps to choose from. If you choose online play, there is a very active community. Another faction, the regular German Army, is available in instant-action and multiplayer games, with its own units and company command trees. My only personal grief was multiplayer connection problems, which are not isolated, but not common either.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5253390824678345298" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SOfLHxM_ylI/AAAAAAAAAFY/GAGZqRPNoSs/s400/CoH+Scale.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;Each unit costs a certain amount of population count, but this does not stop you from producing quite a large force&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a type="amzn" asin="B00139PR9G"&gt;Company of Heroes &lt;/a&gt; is probably the best WWII Real-Time Strategy game available. Between building your base, capturing points, and making decisions in combat (tactical decisions are very important as opposed to most RTS’s), even vet players will have their hands full. With such wonderful graphics and realistic gameplay, it can be difficult to stop playing. Such diversity, with four armies and three company commanders each, along with many varied maps and missions, make &lt;a type="amzn" asin="B00139PR9G"&gt;Company of Heroes: Gold Edition &lt;/a&gt;an excellent addition to the genre, and proves that all WWII games are not created equal. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-1018426948591602360?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/1018426948591602360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=1018426948591602360' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/1018426948591602360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/1018426948591602360'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/10/company-of-heroes-best-world-war-two.html' title='Company of Heroes: Best World War Two Real-Time Strategy'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_MXcQHPNOpIk/SOfLHYVg1QI/AAAAAAAAAFA/Lr4-_3Nk1Vs/s72-c/CoH+Detail.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-5609744489872721355</id><published>2008-09-18T18:32:00.004-04:00</published><updated>2008-09-18T18:50:57.635-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy game'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='EndWar'/><title type='text'>Tom Clancy's EndWar</title><content type='html'>Tom Clancy has another game coming out, this time a Real-Time Strategy game called EndWar. Check it out here: http://endwargame.us.ubi.com/&lt;br /&gt;This game looks awesome, depicting a near-future WWIII between the US, the "European Federation," and Russia. Units are based on real-world forces or concepts, and can apparently be controlled by voice-command. EndWar is set to be released on Nov. 4 in the US on Nintendo DS, PlayStation 3, PSP, and Xbox 360 platforms, with a possible PC release at a later date. &lt;br /&gt;&lt;br /&gt;This is definately one to watch for, with a semi-World in Conflict look. The multiplayer has an MMO element to it from what I've seen, with all players fighting for their faction on a global map. &lt;br /&gt;&lt;br /&gt;Look for EndWar to be released on major consoles November 4th.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-5609744489872721355?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/5609744489872721355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=5609744489872721355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/5609744489872721355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/5609744489872721355'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/09/tom-clancys-endwar.html' title='Tom Clancy&apos;s EndWar'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-6966294438422528500</id><published>2008-08-30T15:51:00.007-04:00</published><updated>2009-05-15T10:15:28.940-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World War Two'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='WWII'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy game'/><category scheme='http://www.blogger.com/atom/ns#' term='Axis and Allies'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Axis and Allies: From Board Game to RTS</title><content type='html'>The &lt;a type="amzn" search="Axis and Allies"&gt;Axis and Allies &lt;/a&gt;series includes the best WWII strategy board games available. So if you like those, then TimeGate Studio's &lt;a type="amzn" asin="B000HHZIE4"&gt;Axis and Allies&lt;/a&gt; (for the PC) is a definite must have. This version keeps the board game's world map and gameplay, but adds to it with great RTS play. Choosing between Great Britain, the U.S., the Soviet Union, Germany, and Japan, you must attempt to conquer the world. But if you don't like the idea of moving a couple pieces around a board, then there are plenty of other options for gameplay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5240401005172410018" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SLmk8wnmxqI/AAAAAAAAAEo/mGxzst2TcV8/s400/AA+Base.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;Bases can grow to be very large; this shows a Corps HQ along with Division HQs, airfields, and an oil depot&lt;/p&gt;&lt;p&gt;&lt;br /&gt;In &lt;a type="amzn" asin="B000HHZIE4"&gt;Axis and Allies&lt;/a&gt; (A&amp;amp;A), you take the command of an army corps. From your Corps HQ, you can deploy infantry, mechanized, armored, and airborne divisions. Each Division HQ allows the requisition of three to six regiments of several different types. Regiments usually consist of five to nine infantry, halftracks, or tanks. Units are realistically employed, with realistic weapons, but balance is still kept between the different nations. Also available are engineer and artillery brigades, and motor pools, which unlock additional units and provide useful technologies. Engineers can repair buildings as well as construct static defenses. Airfields are available once all brigades are deployed, allowing you to order powerful airstrikes on your enemy. Naval units are not producible, but are available in some missions. Balancing resources involves accumulating money as well as keeping an income of ammunition and oil. Money is accumulated and spent, while ammo and oil is needed for the upkeep of divisions, and a deficit means less money income. Keeping units in supply is vital, since they will automatically repair and get reinforcements. Experience and entrenchment add to their capabilities, different formations and terrain affect their attack efficiency, and morale keeps them fighting. Keeping track of these variables is not difficult thanks to an effective layout. The AI will also keep you on your feet, pressing to find weaknesses, and then thrusting whole divisions at your lines. While the presentation is not up to some of today's high standards, combat can become extremely chaotic and enjoyable.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5240401182669432786" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SLmlHF2MZ9I/AAAAAAAAAEw/ZoaSRZ_QbRI/s400/Moscow.jpg" border="0" /&gt; &lt;p align="center"&gt;Combat looks epic when you get several divisons fighting, here the Germans are trying to take Moscow&lt;/p&gt;&lt;p align="left"&gt;If you enjoy the board game's gameplay, then you will enjoy hearing that it carried over to &lt;a type="amzn" asin="B000HHZIE4"&gt;A&amp;amp;A&lt;/a&gt; on the PC nicely. You control a nation, using money to buy armies and technology, and then move your armies into different territories to capture them. You can take as many uncontested territories as you want, but each nation gets only one attack per turn. These battles can either be handled by the AI, or controlled by the player in an RTS match. But if you don't like the grand strategy element, then there are other options. A campaign is available which puts you in historical battles, each quite lengthy with a healthy amount of difficulty. Both the Axis and Allied powers have different campaigns, with the Axis version ending in victory for Germany and Japan (leading to obviously fictitious missions). There is also a custom mission editor, and a skirmish mode that puts up to eight players on a random map. Multiplayer communities still exist, with many player-made maps available. So, there are other choices for gameplay. &lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5240401611123621106" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SLmlgB9ofPI/AAAAAAAAAE4/GRmUYLn3Ke8/s400/World+Map.jpg" border="0" /&gt; &lt;p align="center"&gt;The "World War Two" mode looks like the board game, and allows you to play RTS battles, but is very easy to beat&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a type="amzn" asin="B000HHZIE4"&gt;A&amp;amp;A&lt;/a&gt; is another aging, but still highly playable game, and can be found for quite a bargain. For WWII RTS enthusiasts, it is a great strategy game to pick up. The ability for both grand and operational strategy play makes &lt;a type="amzn" asin="B000HHZIE4"&gt;A&amp;amp;A&lt;/a&gt; quite unique. I highly suggest checking it out for new and old strategy gamers. Whether you want to build your own army and invade Japan, or find out what could have happened if Germany had repulsed the Allies in Normandy, &lt;a type="amzn" asin="B000HHZIE4"&gt;Axis and Allies&lt;/a&gt; can deliver great gameplay time and time again. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-6966294438422528500?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/6966294438422528500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=6966294438422528500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/6966294438422528500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/6966294438422528500'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/08/axis-and-allies-from-board-game-to-rts.html' title='Axis and Allies: From Board Game to RTS'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_MXcQHPNOpIk/SLmk8wnmxqI/AAAAAAAAAEo/mGxzst2TcV8/s72-c/AA+Base.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-7585189831631443665</id><published>2008-08-14T15:04:00.008-04:00</published><updated>2008-08-17T20:11:43.587-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy game'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='Pacific Storm'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Pacific Storm- More Than Just An RTS</title><content type='html'>Let’s start off with this statement: &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; is not your average real-time strategy game. It combines a grand-strategy element with RTS gameplay, and even brings in arcade flying and gunning. The game takes place in the Pacific during WWII, and pits Japan against the United States. &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; is a game where you can produce a unit, send it to the frontlines, and then actually command it. Even though plagued by some problems, &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; still delivers fun and entertainment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5234455092041029154" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SKSFLEHXFiI/AAAAAAAAAEQ/0whXVqWubeQ/s400/Grand+Map.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Grand strategic map of the Pacific, where production and placement takes place&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;So what do I mean by the above paragraph? In the campaign, the player starts off with a giant map of the Pacific Ocean. Players control base management, production, transport, and of course, combat. You are able to produce historical units, and even mod them to your standards by changing armaments, electronics, and other components. You can also research a large amount of technologies which allow production of new components, aircraft, and experimental missiles and bombs. Many bases are stretched across the Pacific, and each can be fortified with different buildings. When entering combat, &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; plays much like any other RTS. You control a number of ships and aircraft, and by a number, I mean up to several dozen ships and over a hundred aircraft, which leaves battles pretty crowded. Players can jump in to any of their aircraft at any time, which fly in an arcade style. There is also the ability to man anti-aircraft guns on ships, although it has very little effectiveness. Manual control of ship steering and main guns is unavailable, so you just have to watch ships fight it out. Visuals in combat are nice, but underwhelming.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5234455011229690242" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SKSFGXEb6YI/AAAAAAAAAEI/7L0Om6GIN-k/s400/Destroyers.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Gunfire looks nice, but not being able to control the naval guns is a downside&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;There are a number of gametypes to select from. There is a battle planner (like instant action, where you select the units played and are), several single missions, a historical campaign and a free campaign. The single missions portray single actions in the Pacific War, like Pearl Harbor, Leyte Gulf, and the interception of Admiral Yamamoto. The historical campaigns start off with each side having a “historical” amount of aircraft and ships. However, it is far from accurate in terms of ships, with the U.S. having over a dozen aircraft carriers. The free campaign has each side start about equal, and players must take bases all over the Pacific and build them up themselves. There is a multiplayer option, but I have never seen anyone on it. Still, there are enough different ways to play to keep oneself from becoming bored.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5234455178993434146" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SKSFQICbfiI/AAAAAAAAAEY/XVVppVhknyo/s400/Planes.jpg" border="0" /&gt;&lt;/p&gt;&lt;div align="center"&gt;Many aircraft can be in the air at once, and taking control of one can make you lose sight of the bigger picture&lt;/div&gt;&lt;p align="left"&gt;&lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; is almost an ideal game, incorporating different levels of gameplay into one package. However, many bugs and problems allow it to fall short. It was developed by the Russian Lesta Studio, and the language barrier shows in grammatical errors through its many text boxes. It is very complex, but lacks thorough tutorials. The AI is sorely lacking, and will leave players wondering at its bizarre actions. Players have to be excellent micromanagers to make the most of its grand strategy element. For example, to use a guided missile, one must research the appropriate technologies, build the missile, load it onto a transport, send it to a forward base, unload it, load it onto an aircraft, and finally send the airgroup to the enemy base. It is also nearly impossible to find and engage enemy fleets outside of their bases. Finally, the game crashed randomly and often, but patches have fixed this for the most part. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5234456872407107074" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SKSGysfthgI/AAAAAAAAAEg/Ju3tOxqeV38/s400/Production.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;The Homeland menu allows production of units and researching of technologies&lt;/p&gt;&lt;p&gt;Even though it has its problems, &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; is far from unplayable. If you can put up with micromanagement, average graphics, and unrealistic flying, it is a great game. There are many different ways to play, and the ability to control hundreds of ships and planes is awesome. &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm's&lt;/a&gt; gameplay is very customizable to fit your style of play. An expansion, &lt;a type="amzn" asin="B00125N8IS"&gt;Pacific Storm: Allies&lt;/a&gt;, is also available which brings a third nation, Great Britain, into play, along with diplomacy and more units. If you have the patience required, &lt;a type="amzn" asin="B000I5KW32"&gt;Pacific Storm&lt;/a&gt; is a unique and fun game. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-7585189831631443665?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/7585189831631443665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=7585189831631443665' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7585189831631443665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7585189831631443665'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/08/pacific-storm-more-than-just-rts.html' title='Pacific Storm- More Than Just An RTS'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_MXcQHPNOpIk/SKSFLEHXFiI/AAAAAAAAAEQ/0whXVqWubeQ/s72-c/Grand+Map.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-1638877447449288232</id><published>2008-08-08T19:29:00.006-04:00</published><updated>2008-08-17T20:11:22.367-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy game'/><category scheme='http://www.blogger.com/atom/ns#' term='Dai Senryaku'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Dai Senryaku VII: The Best Strategy Game You've Never Heard Of</title><content type='html'>Let's take some time off from the PC and look at something for the Xbox. So what is this strategy game with a name I can’t pronounce? &lt;a type="amzn" asin="B0002OOUM8"&gt;Dai Senryaku VII&lt;/a&gt; is a turn-based strategy game on a hexagonal grid for the Xbox that is imported from Japan. Before that worries you, it is all in English, in fact, besides the title, you wouldn’t even know it was produced outside of the U.S. &lt;a type="amzn" asin="B0002OOUM8"&gt;Dai Senryaku VII&lt;/a&gt;(abbreviated as DS7 for both our sakes) offers a very in-depth look at modern military conflict that is extremely satisfying. Even though it is for an aging system and won’t be found in any stores offline, &lt;a type="amzn" asin="B0002OOUM8"&gt;DS7&lt;/a&gt; is definitely worth checking out.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5232294426000586178" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SJzYDv4FdcI/AAAAAAAAAD4/6ymX-FYxy3w/s400/Movement+Interface.jpg" border="0" /&gt; &lt;div align="center"&gt;The process can take getting used to, but with the tutorial's help, you'll soon be moving dozens of units in no time.&lt;/div&gt;&lt;br /&gt;&lt;a type="amzn" asin="B0002OOUM8"&gt;DS7&lt;/a&gt; lets you play as one of eight nations’ modern militaries, with a total of over 400 different, real-world units to select from. Ranging from infantry, tanks, artillery, fighters, aircraft carriers, and many other types, it’s easy to find the unit balance that fits the map being played and your play style. Units are produced (in free-play mode) only in proximity to one’s Headquarters, with ships being built in ports and aircraft in airports. Each nation is presented realistically, which means that the U.S. and Russia will have better units than Japan or France, but it will cost them in deployment expenses. Logistics must also be managed, and supply trucks, ships, and tanker aircraft are vital in long-range fighting. Combat also takes place at different altitudes, with aircraft flying high, helicopters skimming the surface, troops on the ground, ships on the water, and submarines under it. Most units also carry several different weapons. A light helicopter may only carry machine guns, aircraft will have several types of missiles, ships will have a variety of weapons, and even infantry can carry anti-tank rockets, SAMs, and mortars. The depth will overwhelm those new to the playstyle, but will bring relief and add to the experience for a military buff. The camera is also very controllable and friendly.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5232294203640033442" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SJzX2zhMsKI/AAAAAAAAADw/y01G7gsngc0/s400/Infantry+Combat.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;The graphics are limited, but the I-shoot-he-counterattacks combat is presented well enough, with good sound effects&lt;/p&gt;&lt;p&gt;&lt;br /&gt;There is a lengthy campaign that is linear, but the fighting armies are represented as different colors, with the player taking control of different nations from one mission to the next. Difficulty increases at a good pace, and the missions are widely varied to avoid repetition. Free-play mode allows the player to fight on any of the campaign maps, several dozen free scenarios, and even player-created maps from the map editor. Options are open to the player, including nations, funds, and alliances. The maps range from real-world looking, to made-up, and even the bizarre, like the moon and earth, or the outline of a cartoon face. The multiple options and map editor allow unlimited replayability. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5232294507835189474" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SJzYIgu-aOI/AAAAAAAAAEA/9Stj82oT5DY/s400/Information.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;There is a wealth of information available, unique to each of the 400+ units.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;So hopefully you’ve been fully introduced to a strategy game you’ve probably never heard of. That being said, I recommend checking &lt;a type="amzn" asin="B0002OOUM8"&gt;DS7&lt;/a&gt; out. While you won’t find it in any store (most likely), it can be found online at &lt;a type="amzn" asin="B0002OOUM8"&gt;Amazon.com&lt;/a&gt; and the like for a bargain price. It is very in-depth for a console game, and offers a lot of realism. Between the campaign, free-play, and a map editor, you won’t get bored quickly. I highly suggest &lt;a type="amzn" asin="B0002OOUM8"&gt;Dai Senryaku VII&lt;/a&gt; as one of the very few strategy games for the Xbox. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-1638877447449288232?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/1638877447449288232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=1638877447449288232' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/1638877447449288232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/1638877447449288232'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/08/dai-senryaku-vii-best-strategy-game.html' title='Dai Senryaku VII: The Best Strategy Game You&apos;ve Never Heard Of'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_MXcQHPNOpIk/SJzYDv4FdcI/AAAAAAAAAD4/6ymX-FYxy3w/s72-c/Movement+Interface.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-4287599376266116463</id><published>2008-07-24T12:59:00.008-04:00</published><updated>2008-12-09T11:05:12.688-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rise of Nations'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Rise of Nations: Great Gameplay for a Great Price</title><content type='html'>Looking for a great bargain Real-Time Strategy game that still plays like new? Then I suggest you check out Big Huge Games’ &lt;a type="amzn" asin="B0002UEDPG"&gt;Rise of Nations&lt;/a&gt;. In fact, you can get &lt;a type="amzn" asin="B0002UEDPG"&gt;Rise of Nations&lt;/a&gt; (RoN) and its expansion pack (Thrones and Patriots) together for a great price now, so I’ll be talking about both in this review. &lt;a type="amzn" asin="B0002UEDPG"&gt;RoN&lt;/a&gt; combines elements from Turn-Based Strategy games into an excellent RTS engine. Though it is beginning to age, &lt;a type="amzn" asin="B0002UEDPG"&gt;RoN&lt;/a&gt; still looks and plays great.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5226627630068526178" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SIi2Iz957GI/AAAAAAAAADI/vnQHttqnOLo/s400/Beginning.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5226628083127426162" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SIi2jLvkHHI/AAAAAAAAADQ/9UMzWh3_j-o/s400/Middle.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5226628348432525378" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SIi2yoFOqEI/AAAAAAAAADY/CR_o2us6BrI/s400/End.jpg" border="0" /&gt; &lt;div align="center"&gt;Building of a city and its progression throught the ages&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a type="amzn" asin="B0002UEDPG"&gt;RoN&lt;/a&gt; gives great RTS gameplay. Your empire-building is centered around cities. Cities expand your national borders, allow you to build resource-collecting and research buildings, and even Wonders of the World, historical structures that boost your performance. Resources are spread throughout the map, and are not depleted. Rare resources can also be found, which give increased production and added bonuses. Technology is also key, unlocking new units and buildings, and allowing you to progress through eight “ages,” from Ancient to Information. Most technology is researched at the library, but nearly every building has some of its own. Combat follows the rock-paper-scissors concept, in that one unit easily defeats another, but is easily destroyed by a third, making well-balanced armies and navies the best choice. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5226628874860477586" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SIi3RRLbvJI/AAAAAAAAADo/EP0TAQklqfE/s400/Combat.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;Combat can get out of control, but this is a medium-sized battle&lt;/div&gt;&lt;br /&gt;Replayability is unlimited, with different map types that can be randomly generated time and again. There are 24 different “races” available, from British to Nubian to Mongol, each with its own unique units and national bonuses. Quick Battles offer custom fights between you and up to seven computer opponents, on a variety of different map types, with many customizable options. When (or if) you tire of unlimited Quick Battle play, there are five “Conquer the World Campaigns” to choose from. These range from Alexander the Great, Napoleon, the New World (following the colonization of the Americas), the Cold War between the USA and USSR, and “The Entire World,” a Risk type map where each nation starts small and must expand its empire. Multiplayer is still highly active, and many player-made scenarios are available. &lt;a type="amzn" asin="B0002UEDPG"&gt;RoN&lt;/a&gt; does not bore easily.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5226628536871114930" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SIi29mEfWLI/AAAAAAAAADg/GtsyFtyW4Po/s400/Campaign.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;Strategic map of the Cold War Campaign, in which you follow historical missions like Korea and Vietnam&lt;/div&gt;&lt;br /&gt;Even though it has been out for several years, &lt;a type="amzn" asin="B0002UEDPG"&gt;RoN&lt;/a&gt; is still worth getting. It offers unlimited play with a very innovative design. Even graphics wise, &lt;a type="amzn" asin="B0002UEDPG"&gt;RoN&lt;/a&gt; still holds up to more modern strategy games. Choose your nation, choose your gametype, and play in your own style. &lt;a type="amzn" asin="B0002UEDPG"&gt;Rise of Nations&lt;/a&gt; is a great game that is easily found for a bargain price.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-4287599376266116463?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/4287599376266116463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=4287599376266116463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/4287599376266116463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/4287599376266116463'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/07/rise-of-nations-great-gameplay-for.html' title='Rise of Nations: Great Gameplay for a Great Price'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_MXcQHPNOpIk/SIi2Iz957GI/AAAAAAAAADI/vnQHttqnOLo/s72-c/Beginning.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-5709204791612183137</id><published>2008-07-02T12:38:00.007-04:00</published><updated>2008-12-09T11:05:13.287-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Supreme Commander'/><category scheme='http://www.blogger.com/atom/ns#' term='SupCom'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Supreme Commander- RTS of Unprecendented Scale</title><content type='html'>So you’ve been playing through your Real-Time Strategy games and are starting to get bored with the same thing over and over. You want something bigger, better, more complex. Well, Gas Powered Games has given us &lt;a type="amzn" asin="B000FNA2QY"&gt;Supreme Commander,&lt;/a&gt; an RTS of unprecedented scale. And I mean enormous; you don’t make a base of a few buildings, you use dozens, and hundreds more in resources farms. You don’t build a couple tanks and send them to wipe out the enemy. You build strategic missiles and long-range artillery to soften up the enemy, then move your army of 200 units into their base. &lt;a type="amzn" asin="B000FNA2QY"&gt;Supreme Commander&lt;/a&gt; (popularly called &lt;a type="amzn" asin="B000FNA2QY"&gt;SupCom&lt;/a&gt;) is unbelievably large, and sets a new standard for RTS.&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5218457257998189746" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SGuvOkKKhLI/AAAAAAAAACg/9S18BWNlf8o/s400/Base.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;A rather small base, with a resource farm on the left. Bases can be set up anywhere and grow many times this size.&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;The story takes place in 3844 A.D., after humans have colonized much of the galaxy. After several events, three factions emerge: the United Earth Federation, trying to restore order to the galaxy; the Cybran nation, a group of human-AI cyborgs trying to liberate their brethren; and the Aeon Illuminate, humans taught “The Way” by an alien race and trying to spread their beliefs throughout the rest of mankind. You start in any battle with an Armored Command Unit or ACU. This is the base unit, and allows you to begin construction of all other units and buildings. The ACU is supported by engineers, who can build more buildings but at a slower pace. Air, land, and naval factories produce units, while mass extractors and power generators produce resources. Mass is used in the building process, and energy is used to run buildings and units. Resources are stockpiled in storage, but if you run out, you don’t stop building. The more resources you use that you don’t actually have, the slower you produce units and buildings. Factories can be upgraded from Tech 1 to Techs 2 and 3, allowing production of better units and better engineers, who can build higher level buildings. Overall, each faction can produce around 30-40 different unit types and around the same number of different buildings. At a low level, each faction’s units perform about the same, but at the higher levels they diversify. Each faction also gets three unique experimental units which can easily turn the tide of battle, but are very expensive to produce. &lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5218459806434904194" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SGuxi500yII/AAAAAAAAADA/PpQJGIdE798/s400/Strategic+Overview.jpg" border="0" /&gt; &lt;div align="center"&gt;The camera has excellent zoom capabilities, and zoomed all the way out looks like this. each symbol means something different, and each represents a single unit or building.&lt;/div&gt;&lt;br /&gt;&lt;a type="amzn" asin="B000FNA2QY"&gt;SupCom’s&lt;/a&gt;  single-player campaign gives each of the three factions six missions. While it doesn’t seem like much, each mission expands several times, and can last several hours. In the first few, the player is confined to low level units, which can prove quite boring. The only way to defeat your enemy is to build large numbers of units and continually throw them at the enemy. In the last two missions, you gain access to Tech 3 units and buildings, allowing you to come up with your own strategies. The skirmish and multiplayer modes make up for this, with many maps and options to play with. The maps range in size from 5km x 5km to 81km x 81km. The largest maps are perhaps the biggest even seen in RTS, and can take many hours to complete. SupCom also has in all probability the most nuclear explosions per round in any game. To win, you must destroy the enemy’s ACU, which explodes in a nuclear fashion. Nuclear missiles are also the best way to destroy the enemy’s base. However, every attack has a defense, and nuclear missiles can be stopped.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5218459627563693570" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SGuxYfemtgI/AAAAAAAAAC0/cgWiHmzYexM/s400/Nuclear.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;Each faction's nukes explode differently, this happens to be a Cybran ACU being destroyed.&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;So, if you are experienced with RTS’s and are looking for something more, check out &lt;a type="amzn" asin="B000FNA2QY"&gt;Supreme Commander&lt;/a&gt;. It does have a steep learning curve, so I would only recommend it for experienced players. The scale is enormous, and allows players to come up with multiple strategies so that no game ever plays the same way. An expansion pack, &lt;a type="amzn" asin="B000U8AYOO"&gt;SupCom: Forged Alliance&lt;/a&gt; , has also been released for expanded gameplay. For those tired of traditional RTS’s, &lt;a type="amzn" asin="B000FNA2QY"&gt;SupCom&lt;/a&gt; brings a whole new definition and level of play. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-5709204791612183137?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/5709204791612183137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=5709204791612183137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/5709204791612183137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/5709204791612183137'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/07/supreme-commander-rts-of-unppecendented.html' title='Supreme Commander- RTS of Unprecendented Scale'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_MXcQHPNOpIk/SGuvOkKKhLI/AAAAAAAAACg/9S18BWNlf8o/s72-c/Base.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-398976405502565847</id><published>2008-06-28T15:05:00.014-04:00</published><updated>2008-12-09T11:05:14.142-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='WWIII'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='World in Conflict'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><title type='text'>World in Conflict- Excellent Story, Excellent Graphics, and Excellent Gameplay</title><content type='html'>&lt;div&gt;&lt;div&gt;Immense destruction, beautiful graphics, and a chillingly plausible storyline. You want this in a Real-Time Strategy game? Massive Entertainment’s &lt;a type="amzn" asin="B000Q8XK30"&gt;World in Conflict&lt;/a&gt; delivers all this and so much more. &lt;a type="amzn" asin="B000Q8XK30"&gt;World in Conflict&lt;/a&gt; (WiC) takes place in 1989, after the Cold War turned into World War Three. The single player plot puts you in control of a company of American troops trying to control a Soviet invasion of Seattle. I won’t go into the story too much, but it is excellent, and more than once gave me goosebumps. However, multiplayer shines above even that, making for a very well-rounded game. &lt;a type="amzn" asin="B000Q8XK30"&gt;WiC&lt;/a&gt; deserves its title of 2007 Strategy Game of the Year. &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5217013348123501378" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SGaN_8tfY0I/AAAAAAAAABg/jkzEA_D9EEU/s400/Tank.jpg" border="0" /&gt; &lt;/div&gt;&lt;div align="center"&gt;The camera is excellent, allowing you to go from a view of the entire map down to looking over the shoulder of your units, and is completely controlled by the mouse&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Single player puts you in the role of a Lt. Parker, just as the Soviets invade Seattle. The campaign is of average length, but involves good mission variety. &lt;a type="amzn" asin="B000Q8XK30"&gt;WiC&lt;/a&gt; is not so much a typical RTS, with no base-building or resource management. Instead, the player gets a set amount of reinforcement points, which can be used to bring in different units. Once units are destroyed, their points eventually return to the pool, allowing you to repurchase additional units. Most units also have an offensive and defensive ability, giving them an extra push when needed. The other big point to the game is Tactical Aid. As you fight the enemy and take over control points, you gain TA points, which can be used for radar scans, artillery barrages, and airstrikes. It is extremely fulfilling to watch your artillery fall upon the enemy forces, or watch them walk right into your tank buster’s line of fire. All portrayed in the most beautiful way I have ever seen in an RTS, with every object being destructible, and every artillery round leaving a crater. &lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5217424648187672562" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SGgEEw2X9_I/AAAAAAAAACI/4mJIAMmo4qc/s400/Before.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5217424792750604674" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SGgENLY3QYI/AAAAAAAAACQ/TS-9eaWJDzY/s400/During.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5217424940451185490" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SGgEVxnbQ1I/AAAAAAAAACY/kBBQpIkG64o/s400/After.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;A before, during, and after look at the level of destruction in a single level of play. Mind you, this is only single player, and multiplayer gets much worse (or better, as some would see it).&lt;/div&gt;&lt;br /&gt;As I said, multiplayer is where &lt;a type="amzn" asin="B000Q8XK30"&gt;WiC&lt;/a&gt; comes into its own. Most servers are dedicated, not personally hosted, so there are always servers to be played on. When you enter a server, you can choose between the US/NATO or the USSR, and also a certain role. Multiplayer revolves around fulfilling your role, choosing from infantry, armor, air, and support. Infantry and armor are self-explanatory, air allows you to control helicopters, and support gives you powerful artillery and anti-air units. Different game types are also available: domination, which is taking more control points than the enemy; assault, where one side attacks the other’s control points and then switches to defense on the same map; and tug-of-war, where one team must take a row of control points to push a frontline forward. The level of destruction is unprecedented, with up to 16 players throwing in dozens of air and artillery strikes upon the beautifully rendered scenery. Tactical nuclear weapons are also seen occasionally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5217013611631698866" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SGaOPSWvY7I/AAAAAAAAABo/hRHAXFhAl6M/s400/Daisy+Cutter.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;An example of Tactical Aid, a Daisy Cutter bomb dropped from a cargo aircraft, and no where near as powerful as the tactical nuke&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;I will not lie; when I first saw &lt;a type="amzn" asin="B000Q8XK30"&gt;WiC&lt;/a&gt; I was not overly excited, because it did not seem to reach the veteran RTS player. But after playing it for many hours, I can tell this will be one of my all time favorite RTS’s. I love the story, I love the multiplayer, I love the graphics, and I love the gameplay. This is simply an awesome game. If you are looking to get into the RTS genre, then this is a great learning game for beginners. If you are an RTS vet and looking for something more, then &lt;a type="amzn" asin="B000Q8XK30"&gt;WiC&lt;/a&gt; will deliver its great content in good fashion. I highly recommend &lt;a type="amzn" asin="B000Q8XK30"&gt;World in Conflict&lt;/a&gt;, and will be playing it for time to come. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-398976405502565847?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/398976405502565847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=398976405502565847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/398976405502565847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/398976405502565847'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/06/world-in-conflict-excellent-story.html' title='World in Conflict- Excellent Story, Excellent Graphics, and Excellent Gameplay'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_MXcQHPNOpIk/SGaN_8tfY0I/AAAAAAAAABg/jkzEA_D9EEU/s72-c/Tank.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-7485374830734223504</id><published>2008-06-25T17:19:00.012-04:00</published><updated>2008-12-09T11:05:18.631-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Empire at War'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><title type='text'>Star Wars: Empire at War- Epic Space and Ground Battles</title><content type='html'>If you are a fan of Real-Time Strategy games, and a Star Wars buff, then &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;Star Wars: Empire at War&lt;/a&gt; is the game for you. Created by LucasArts and Petroglyph, &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;Star Wars: Empire at War&lt;/a&gt; (further abbreviated as &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;SW:EAW&lt;/a&gt;) is an operational strategy game which allows players to fight on the ground and in the space above over forty planets in the Star Wars universe. While the main focus is on tactical control, players also get a grand overview of the galaxy from which you can control and purchase new units and buildings. Overall, &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;SW:EAW&lt;/a&gt; is the best RTS of its type.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5215944394162589282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_MXcQHPNOpIk/SGLByo5ATmI/AAAAAAAAAA4/G8IOH2O_Mxw/s400/SWEAW+1.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;Galactic Overview allows you to produce units and create a strategy&lt;/div&gt;&lt;br /&gt;The game focuses on conflicts between the Empire and Rebel forces just before the fourth movie. Each side has its own units, although both have the same types generally. Both sides also have a campaign, which gives the player missions complete, although you can control what units to purchase and where to attack. &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;SW:EAW's&lt;/a&gt; other main element is Galactic Conquest, an open campaign where the player selects which scenario (which sets the number of planets), starting money (called credits), and technology level. Tech levels are also important, unlocking new units and building types. Finally, &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;SW:EAW&lt;/a&gt; is rounded off by an instant action mode, also available on multiplayer.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5215944537093505570" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SGLB69WZAiI/AAAAAAAAABA/voi2zQWDLuo/s400/SWEAW+2.jpg" border="0" /&gt; &lt;/p&gt;&lt;p align="center"&gt;Large space battle as viewed by a "cinematic camera," which makes the game play like a movie&lt;/p&gt;&lt;p&gt;&lt;br /&gt;The greatest action and fun to be had is in the space battles. Everything a Star Wars fan could hope for and more can be found in these epic battles. Every ship present in the movies is present, from small fighters like Tie’s and X-Wings to capital ships, like Imperial Star Destroyers and Mon Calamari Cruisers, the Rebellion equivalent. At least one side usually has a space station, from which upgrades and units and be purchased (units only in Instant Action), and the Empire can construct the Death Star in Galactic Conquests. Larger ships and stations have hardpoints which can be specifically attacked, so players can take down the most important systems first. Visuals and sound are magnificent and sound “realistic” to Star Wars. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5215944871216948690" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SGLCOaDoJdI/AAAAAAAAABQ/cKODvRGcRT4/s400/SWEAW+3.jpg" border="0" /&gt; &lt;/p&gt;&lt;p align="center"&gt;Ground battle between Rebels and Imperial AT-ATs&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Ground battles also involve many of the same qualities, but seem to be much more constrained. There is still a great variety of units, but the maps seem too small. While space battles allow lots of movement, ground battles can be slow as units traverse the battleground. The attacker must capture reinforcement points to bring in more units, and points around the battlefield can be captured and built into different turrets or support buildings. The AI won’t win any awards either, mainly just coming straight at you, but the visuals are still great. &lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5215945081426379570" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SGLCapJdgzI/AAAAAAAAABY/bPXkq986YKY/s400/SWEAW+4.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;Of course, the Death Star, destroying another planet&lt;/p&gt;&lt;p&gt;&lt;br /&gt;An expansion pack, &lt;a type="amzn" asin="B000GG1OVW"&gt;Forces of Corruption&lt;/a&gt;, has been released since &lt;a type="amzn" search="Star Wars Empire at War" category="video games"&gt;SW:EAW's&lt;/a&gt; launch, and adds a new faction with all new units and buildings and more planets, which I may review at a later time. I would recommend picking up the dual pack of &lt;a type="amzn" asin="B000SOYG8U"&gt;both games&lt;/a&gt;, since the expansion is great. I have also barely touched on the galactic overview part of the campaigns. This game is a great addition to the RTS genre and brings Star Wars into it in a good way. With a great variety and almost unlimited replayability, Star Wars and RTS fans alike should pick up this fantastic title. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-7485374830734223504?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/7485374830734223504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=7485374830734223504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7485374830734223504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7485374830734223504'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/06/star-wars-empire-at-war-epic-space-and.html' title='Star Wars: Empire at War- Epic Space and Ground Battles'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_MXcQHPNOpIk/SGLByo5ATmI/AAAAAAAAAA4/G8IOH2O_Mxw/s72-c/SWEAW+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-7816456123082001094</id><published>2008-06-20T13:52:00.007-04:00</published><updated>2008-12-09T11:05:19.506-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='Hearts of Iron'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='WWII'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><title type='text'>Hearts of Iron II: Master of Grand Strategy</title><content type='html'>Created by Paradox Interactive, developers of &lt;a type="amzn" category="video games"&gt;Europa Universalis&lt;/a&gt;, &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II &lt;/a&gt;is the second installment in one of the best World War Two strategy game series ever. &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II&lt;/a&gt; puts you in control of any country that existed between 1936 and 1947. This means that while you can take control of the world playing as the United States or Germany, you can also participate in smaller conflicts as Hungary, Argentina, or Siam. Allowing you to manage every aspect of your countries war machine, &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II&lt;/a&gt;is simply one of the best strategy games out there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5214027586827751842" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SFvydxH0kaI/AAAAAAAAAAg/AcqRzPlfyzk/s320/HOI+1.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;br /&gt;Battle of the Bulge Scenario &lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;br /&gt;This grand strategy game centers on one main campaign on a global map, which allows you to control any country, and let’s you jump into the world in 1936, 1939, 1941, and 1944, so you can start in the time period of your choice. However in &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II &lt;/a&gt;, also included are sixteen limited scenarios depicting major campaigns, ranging from the invasion of Poland and D-Day, to alternate history scenarios like the invasion of Japan and a war between Brazil and Argentina.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5214028102828930578" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_MXcQHPNOpIk/SFvy7zYFthI/AAAAAAAAAAo/ppeX8010nVQ/s320/HOI+2.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;Event announces invasion and gives the player choices&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II &lt;/a&gt; allows total control over your country of choice. You must balance resources by importing and trading on the global market. You must use your industrial base not only on weapons of war, but also supplies and common goods to keep your populace happy. You can choose which side you will ally with, or create your own alliance of nations to take over the world. Realism is also prevalent, with events occurring almost constantly, informing you of new political and economic advances, as well as declarations of war and annexations. While most are historical events, your actions influence what will happen and when, and games never play the same way twice.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5214028364899293922" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_MXcQHPNOpIk/SFvzLDqiGuI/AAAAAAAAAAw/WO2-6T1ZihM/s320/HOI+3.jpg" border="0" /&gt; &lt;p align="center"&gt;Massive offensive on the Eastern Front&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Combat itself is simplified, but you must be prepared in order to win over your enemies. Researching technology will give you newer units, but you must use some of your industrial power to upgrade them, and keep a constant supply of reinforcements. Adding brigades to your divisions, the primary unit size, will give them better firepower, but you must have the correct doctrine in order to use them correctly. Units dig in and use terrain, aircraft bombard enemy positions and dogfight in the air, and ships must struggle to keep supply lanes open. Using combined arms is the most effective strategy in this very complex and in-depth game. &lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5214027244534028754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_MXcQHPNOpIk/SFvyJ1-o2dI/AAAAAAAAAAY/J3I0BYcDiMQ/s320/HOI+4.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;Players must balance their industry while purchasing new units&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Overall, &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II &lt;/a&gt; is one of my personal favorites and the best game of its type out there. Nearly anything you want to do can be done, and replay is almost unlimited. I am sure that I have not done the game justice in this short review, but hopefully I have given you the idea of just how excellent this game is. While it can take a while to learn everything and get used to the gameplay, &lt;a type="amzn" asin="B0006FZUFY"&gt;Hearts of Iron II &lt;/a&gt; is certainly worth it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-7816456123082001094?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/7816456123082001094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=7816456123082001094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7816456123082001094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7816456123082001094'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/06/hearts-of-iron-ii-master-of-grand.html' title='Hearts of Iron II: Master of Grand Strategy'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_MXcQHPNOpIk/SFvydxH0kaI/AAAAAAAAAAg/AcqRzPlfyzk/s72-c/HOI+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-762895727654948125</id><published>2008-06-17T20:43:00.014-04:00</published><updated>2008-06-29T18:09:53.843-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='strategy games'/><category scheme='http://www.blogger.com/atom/ns#' term='definitions'/><title type='text'>Definitions</title><content type='html'>&lt;div align="left"&gt;Strategy (as per dictionary.com): the science or art of combining and employing the means of war in planning and directing large military movements and operations.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Most strategy games revolve around commanding military forces and using strategy to defeat one's enemy. They do not often involve controlling individual unit actions, such as driving and shooting. Rather, most strategy games involve building a war machine (often involving economic control), creating an army, and then controlling the army until the enemy is destroyed. &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Not all strategy games involve war. In fact, many games concentrate on other areas, such as building an economy or controlling a person's actions. Examples include the &lt;a type="amzn" category="video games"&gt;Sims&lt;/a&gt; series, &lt;a type="amzn" category="video games"&gt;SimCity&lt;/a&gt;, etc., as well as many free games. However, the main purpose of this blog is discussion of games involving military strategy. So when I refer to strategy games, I am referring to those centered on military control and waging war.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;In this realm of strategic games, I personally divide games into one of two categories. The first is &lt;em&gt;operational &lt;/em&gt;strategy. Most strategy games fit into this category. These would include many RTS (Real-Time-Strategy) games. They are simpler, generally involving balancing a few resources, building an army, and then controlling the army and units. They are on a smaller scale, with maps taking up the space of a few square miles or less, and unit sizes smaller than divisions. Examples include the &lt;a type="amzn" category="video games"&gt;Command and Conquer &lt;/a&gt;series, &lt;a type="amzn" category="video games"&gt;Age of Empires&lt;/a&gt;, &lt;a type="amzn" category="video games"&gt;Star Wars: Empire at War&lt;/a&gt;, and the like.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;My second category is &lt;em&gt;grand&lt;/em&gt; strategy. This usually involves controlling an entire country, and involves economics, demographics, politics, and of course, the building of a military. The scale ranges from continents to the entire globe, while the player controls units like divisions, corps, and armies. These games take more skill in my opinion, due to the need to balance large amounts of resources, please your population, and wage war on a large front. Examples of this game style are the &lt;a type="amzn" search="Superpower" category="video games"&gt;Superpower&lt;/a&gt; and &lt;a type="amzn" search="Hearts of Iron" category="video games"&gt;Hearts of Iron&lt;/a&gt; series. &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;In all posts, comments and questions are welcome, and I will do my best to answer them fully. More game-specific content to come soon.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-762895727654948125?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/762895727654948125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=762895727654948125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/762895727654948125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/762895727654948125'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/06/definitions.html' title='Definitions'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8830260515125661707.post-7630893206905716872</id><published>2008-06-14T20:07:00.000-04:00</published><updated>2008-06-14T20:10:15.529-04:00</updated><title type='text'>Strategy Games Blog Opening</title><content type='html'>Today marks the creation of this blog to bring you info about strategy games. There are a lot of great strategy games out there, and if you're like me, you love to play them. Hopefully I'll add some good info and reviews soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8830260515125661707-7630893206905716872?l=greatstrategygames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://greatstrategygames.blogspot.com/feeds/7630893206905716872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8830260515125661707&amp;postID=7630893206905716872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7630893206905716872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8830260515125661707/posts/default/7630893206905716872'/><link rel='alternate' type='text/html' href='http://greatstrategygames.blogspot.com/2008/06/strategy-games-blog-opening.html' title='Strategy Games Blog Opening'/><author><name>Scott</name><uri>http://www.blogger.com/profile/13514883668765675016</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://bp1.blogger.com/_MXcQHPNOpIk/SFQ-D3ggC_I/AAAAAAAAAAM/J1ZY69o3GKo/S220/17003321_400x400.jpg'/></author><thr:total>0</thr:total></entry></feed>
